About Recurver
A Game Design Force Multiplier
Recurver was founded in 2017 by Joe Quadara, a veteran game designer and director since 2001. Joe formed the company with the goals of assisting creative teams through mentorship, technology, and pragmatic design.
The company is named after the recurve bow and arrow, which Joe carries along a wooded archery trail just south of San Francisco, California. Archery is a metaphor for the iterative cycle of game development: Aim, Execute, Measure, and Adjust.
Creative Solutions without egos
We are not about running out the clock or your billing. We are not about being the quarterback. We are all about high-impact solutions and maximizing benefits to you, your team, your investors, and the player.
NETWORK of Game Devs
Help often comes in the form of tapping into our deep network of trusted freelancers. Our network is an undeniably valuable addition to your toolkit. We are team players - dedicated to the craft, never settling, and always striving to make better games.
EXPERIENCE To Rely On
We have been fortunate to work with IP such as Afro Samurai, Bioshock, Borderlands, City of Heroes, Civilization, Fortnite, Infinity Blade, Neverwinter Nights, Tomb Raider, The Sims, Skylanders, Soul Reaver, Star Trek Online, and many more.
Our experience covers a broad spectrum of platforms and audiences: PC, PlayStation, XBox, Nintendo Switch, Web, Mobile, F2P, and VR.
Who we are
Joe Quadara - Founder / Designer (email) (linkedin)
Alex Vaughan - Designer (linkedin)
Brian Gilmore - Writer (linkedin)
Still Reading?
Kindly introduce yourself and let’s connect!
ConNECT
Glad to Meet You. Let’s chat.
joe@recurver.com